Sister Location: Theorizing R Fun

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Being an unapologetic fan of the Five Nights at Freddy’s series, I eagerly snatched up this October’s entry, “Sister Location” the day it came out.  I haven’t been one to debate the lore all that much, leaving it to folks who have time to sift through net code and brighten images in Photoshop, but this time I can’t help myself.

Let’s begin. For those who haven’t finished the game yet, please note there are spoilers ahead. 

Sister Location begins with some meta humor that’s a little more on the nose than the dark comedy of the first three. To save time, I’d like to focus on specifics rather than set up the story of the entire game, so I’d like to begin with my thoughts in order, and back them up afterward.

Theories:

  1. “Sister Location” does not refer to another franchise. Instead, it refers to the location of the sister of the child from FNAF 4.
  2. All of the animatronics in this game are portions of Ennard. The facility is built to experiment on Ennard, and Funtime Foxy, Funtime Freddy/Bonnie, Ballora and the minis all have small parts of the original Ennard inside their endoskeletons.
  3. There is only one ghost/possessing spirit in this game.
  4. Not only is the hidden room canon, it connects the game neatly to FNAF 4 and explains why the security rooms in FNAF 1 and 2 were arranged they way they were.

While I won’t claim to be as good at this as anyone else, I do adore the franchise and felt like this might be fun. Follow me into the dark, if you would.

  1. “Sister Location” does not refer to another franchise. Instead, it refers to the location of the sister of the child from FNAF 4.  (And 4. The security room is canon and connects the various games, it’s only the fake ending that’s non-canon)

FNAF 4 turned the formula over somewhat by allowing us to move around the room to close doors and defend ourselves against some truly monstrous versions of the cast and crew. What’s more important to our purpose is to look at the between-nights house-roaming portion of the game. In the upper-right portion of the house, there is a room with pieces of what appears to be Mangle on the floor.

From playing FNAF 4, we know a few things about this house.

  • The parents never show up
  • The older brother is a nightmarish bully
  • The brother wears a Foxy mask to attack the child

Having read The Silver Eyes and checked out a few other theories, I feel fairly comfortable going with the theory that in Sister Location our protagonist is William Afton, co-creator of the animatronics and eventual Purple Guy. Knowing that Afton is killed in the “real” ending of Sister Location, so his body can be “worn” by the ghost inside Ennard, we have our explanation as to why the father never appears in FNAF 4.

Those are Afton’s sons, and the empty room belongs to Afton’s daughter. We know from the secret security room in Sister Location that there are cameras inside the Afton house where FNAF 4 takes place, which, to me, suggests that Ennard has been keeping an eye on her home. Perhaps she’s homesick? Perhaps she had been watching Afton, rather than the children? The security room seems to be her nest, in a  sense, so it stands to reason she would use it for surveillance if she could.

Bearing that in mind, it follows that Sister Location takes place before  FNAF 4, because we clearly see the Purple Guy at least once during the course of FNAF4. Because the mini-game of Sister Location shows the fate of Afton’s daughter, consumed by the original Circus Baby, we now have an explanation for the empty room in FNAF 4, also.

As a side note, it’s interesting how the Mangle looks more like Funtime Foxy than regular Foxy. The presence of the deconstructed Mangle in the empty room suggests the girl – now Ennard – had a fondness for Funtime Foxy, and it then stands to reason that she would try to keep Funtime Foxy around all the way to 1987, when we first met the Mangle in FNAF 2.

I should note, just because the hidden ending, featuring Ennard appearing at Afton’s home, is considered non-canon, we cannot discount the security room. Clearly it’s still there; it’s only the events surrounding it that are non-canon. That means the images of the Afton house, the bizarre power-doors mechanic, the room layout with  two doors on either side, a security camera and a fan, all originated here.

The security room in FNAF 1 is a copy of this one, not the other way around, and it’s a copy because Ennard-Afton is the one who designed it. Why wouldn’t s/he stick with a design s/he found comfortable?

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Game Theory pointed out that, in the ending of FNAF 4, the final voice suggesting “We will put you back together” appeared in a different font color than the previous Golden Freddy Doll speech. Why? Because Ennard/Purple Guy placed a small piece of itself inside the Golden Freddy Doll to keep an eye on her endangered brother.

Her brother. The Puppet. 

In night 4 of Sister Location, Afton is abducted by some force inside the facility and placed inside a springlock suit next to Ballora. This makes for a frustratingly difficult chapter as we’re forced to fend off Ballora’s minis, but the most important detail here appears when the springlock suit’s facemask is closed. From the inside, it looks exactly like what one would imagine the puppet mask looks like from the inside.

The puppet’s body is fairly small compared to the animatronics, too. Small enough to fit a child’s corpse inside with room to spare, perhaps? A child with a terminal brain injury suffered at the hands of his brother, Golden Freddy, and a trio of bullies? A child who hates the pizzeria, because, perhaps, he saw his sister consumed by the original Circus Baby?

It is my suggestion then that the puppet is the haunted corpse of FNAF4 child, sealed in a small springlock suit by his sister, who only wanted to put him back together after his death in the only way she still knew how, after she’d put herself back together the same way in the body of Afton.

But then, the sister’s plans went wrong as something happened when the boy began to haunt the puppet. Its mind was not right, as the haunting was corrupted somehow. The puppet came back to life, but only with a basic level of cognition; this explains why it can be soothed with a music box in FNAF 2 and only seems interested in spreading the hauntings in FNAF2’s “Give Gifts, Give Life” minigame.

Afton/Ennard created a monster, but unable to bear separating again from what was left of her brother, she tolerated its activities all the way until the puppet’s proxies, at some point during FNAF 1’s fourth night, rose up and turned against her. Even though they attack and watch as Ennard seals her/itself into a springlock suit, suffering terrible scars and nearly dying again in the effort, we know that they fail to completely destroy Ennard.

Thus, from the blood and wires, crossbeams and foam, rose Springtrap, an indestructible juggernaut of an animatronic whose blood-and-bones human body resident is the Purple Guy, William Afton, his daughter, and Ennard all rolled into one.

Springtrap is easily distracted, and lolls around with less ferocity than the other animatronics. Its mind clearly is not as active as the others, stumbling around in some semblance of stupor even when it jumpscares the player in FNAF 3. It is a shell, mentally, of the former Ennard, unable to speak, unable to think rationally. One notes that it doesn’t act in the first night of FNAF 3, but once it realizes there is a security room in the building, its old Ennard instincts kick in and it begins the long walk back to its nest.

Why, then, does it presumably kill the player when Springtrap appears in the room?

After Sister location, my guess is that Springtrap thinks you are Afton again, and it must scoop out your guts and start all over.

Did you notice that the puppet returns in FNAF 3, appearing as a physical entity on camera? Notice that it doesn’t appear on the same night as Springtrap, but only on the next. That is to say, only after it realizes that Ennard/Afton is active once again and follows it to the park attraction, bringing along the ghosts of the burned-up animatronics from previous locations.

I feel like I’ve rambled quite a lot, but to sum up: Ennard is Afton’s daughter, the sister referenced in the title “Sister Location”, who stole the body of her father, whose creation stole her own body from her. She used her new knowledge of body-swapping to revive her killed brother, but the resulting Puppet lost its mind, eventually rising up and turning her into the Springtrap we know and love.

Now, very quickly, points two and three. I’m less convinced of these, but only found them interesting to consider:

  • All of the animatronics in this game are portions of Ennard. The facility is built to experiment on Ennard, and Funtime Foxy, Funtime Freddy/Bonnie, Ballora and the minis all have small parts of the original Ennard inside their endoskeletons.
  • There is only one ghost/possessing spirit in this game.

Ennard mentions at one point that the animatronics all have been experimented on. Much the same way as she placed a piece of herself in Golden Freddy Doll, bits of her endoskeleton were placed inside Ballora, Funtime Foxy, Funtime Freddy/Bonnie, et al. We could guess it also happened with Circus Baby, but because we never actually interact with her, that’s speculation.

  • Notice that Ballora is blind, only able to locate you by sound.
  • Notice that Funtime Foxy is only able to detect moving objects, meaning she’s deaf and, as her inability to attack you despite bright light shining in her gallery shows, she’s also blind. She can only sense you, perhaps by scents produced when a body moves. (this one’s a bit of a leap).
  • Notice that Funtime Freddy only attacks in the power cell minigame when you touch the wrong button, or in the breaker room, when you touch a button for too long.
  • Notice that puppet-hand Bonnie can see you, and hides from your light, watching you from the darkness.
  • Notice that original Circus Baby (and perhaps current Circus Baby) create ice cream and at least one of them eats children.

Hearing, scent, tough, sight, taste. To some degree, Ennard’s senses have disseminated among the animatronics for whom its entrails were divided. They are not separate spirits, but rather the incomplete parts of one whole; this is why you’ll find they dismantled bodies of the others on the floor in the scooping room, as Ennard has reconstituted itself from the separated parts.

 

 

 

Posted on October 28, 2016, in Editorials and tagged , , , , , . Bookmark the permalink. Leave a comment.

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