Mona is a better developed character than Shield Knight, but a better character?
The more things change, wheeee!
The critical question one must ask when diving into Shovel Knight’s well-received Plague of Shadows DLC is the followin–
— actually, one should pretty much stuff it and enjoy the game, considering it’s an entire game, equal in length and depth to Shovel Knight itself, for free.
But alchemy’s a field of details, so we may as well give it a good old-fashioned study.
Without her, I am but a shell. The world around me moves on, though, suffering for her loss as I have. I am called to serve once again, just a tool in the grasp of another.
What is a knight to do, when fate buries him so deeply?
I must admit I’m late to the party re: Shovel Knight, a retro platformer famed for its successful Kickstarter launch as well as its sense of style. With the release of the (free!) Plague Knight DLC, though, I decided my well of excuses to avoid this game had run quite dry.
The opus of Yacht Club Games received favorable reviews from a wide range of professional and amateur sources, many citing its color palette and fresh take on a beloved genre. By all accounts, it seemed excellent.
So why did I avoid it?
I highly recommend anyone with even the slightest shred of love for the Secret of Mana to download the demo for Secrets of Grindea. Read the rest of this entry
It has it all. Girls. Girls in skirts. Panty shots. Obsessive love-behavior. Effeminate guys. Blood. Murder. Guitar cases.
If you haven’t heard of Yandere Simulator, you might be a well-balanced contributor to society. If you have, chances are you’re a YouTube gaming aficionado. Either way, allow me to explain to you why this pre-alpha freak show may be the most interesting spin on a genre since Saints Row 2 turned the GTA-clone subgenre into comedy gold.
I mean no exaggeration.
So Manos: The Hands of Fate, Director’s Cut doesn’t suck, exactly. It simply suffers from Battletoads’ “Turbo Tunnel Syndrome” after a while. Check out the video!
If ever you’d like to see the nature of Internet commenting and issue-camping displayed in micro, I suggest looking up any YouTube video about the jumpscare-ridden furryfest that is Five Nights at Freddy’s.
Never have I seen such a polarized set of camps. Those who adore the screeching animatronic killers do so with cultish resolve; those who profess hatred for the Fazbear franchise dismiss it outright with such ivory tower condescension one can nearly hear the clink of their high-society wine glasses. Read the rest of this entry
At times obtuse, an entry worth your while
I can’t breathe. It’s dark. My eyelids, my eyes won’t open. There’s a tapping, muffled, somewhere not so far away but my jaw has clamped unbearably tight, so tight my teeth tremble and ache.
I can hear crackling, something dusty plinking off something dirty. Tap, tap, tap. I don’t know if I’m alive, dead or in between. The shadows saturate my skin, my hair, my fingertips. Tap, crack, crack.
Is light coming? Or are my eyes dying?
I knew precious little of what to expect from Chronerion‘s “Being Her Darkest Friend” when I snagged it from Gamejolt. Going in, I made a conscious choice to avoid reading the blurb and anything that might tell me more than I wanted to know up front.
Unfortunately, my attempt to maintain the purity of the experience created an interesting hang-up: I had no idea this game was a successor to Chronerion’s previous effort, “A Fragment of Her“, until after I popped back over to the developer’s GameJolt page to grab some hyperlinks.